![]() Even the menus played out as holograms, so you couldn't take a break by checking your inventory. Weapons required experimentation to use well. ![]() The setting traded on the claustrophobic horror of movies like Alien and Event Horizon. Meanwhile, the gameplay used a number of strategies to keep the tension high. The ideas for Dead Space 4 sounded big, but after EA tried to market the third-game to the audience that titles like Gears of War attracted, the franchise fell in after underselling, and EA put the brand on ice.At its best, the Dead Space series raised the bar for frightening gaming experiences. Wanat explained that the weapon crafting would have been overhauled so players wouldn't be overpowered, and there were also plans to introduce new enemy types who could "snake" through zero gravity and eat your face off.Ī main character was never really decided upon it could have been Isaac Clarke, but Visceral was also thinking about making Ellie the main character for the fourth game. The plot would have unfolded as players explored these ships and discovered more about the ShockPoint travel and how it ties into the necromorph scourge. The game would have been rather ambitious for the latter half, as Wanat explains that each ship carcass players would have been able to explore would have been intricate, unique, and highly detailed. The scale of the game would begin to swell the further in players got, with the play-areas expanding into near open-world sections with more ships to explore and more dangers to encounter. The idea was that the start of Dead Space 4 would focus on exploring a trail of ship carcasses, gathering supplies, avoiding the necromorphs and eventually repairing your ship to get to the next sector.
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